
8-Shooter Vendetta
A downloadable gaem for Windows and macOS
-= "The latest action film, Now in Theatres!" =-
- OneByteFile
A first person shooter game, featuring cutscenes, excessive quantities of unlabelled drinks, some awful voice acting, and a questionable style, made for Finnish College Jam #11.
You play as LUMINANT BULBIO, a light-bulb headed Consigliere to your boss, QUICKSMOKER BOSSMAN. Take a wild guess as to where his nickname comes from.
One fine day, Boss has decided that some HALF-BLIND SCHMUCK across the street has to be "dealt with". What did this Schmuck do? Why is Boss so offended?? Why are YOU the one dealing with this???
Oh. Right. A friendly reminder, questioning the Boss' decisions are against the Code. Perhaps.. you should simply stay quiet for now.
PLEASE NOTE;
This game is NOT finished, and still lacks some polish and additional features.
DISCLAIMER
About the game itself;
Doors are currently a bit wonky ingame right now, you MAY have to shoot at them to get them to open. Additionally, i didn't have time to add wandering and chasing to enemies, so they just kinda.. stand there.
Sorry :c
About the build;
For some reason, the Release build of my game will ALWAYS crash IMMEDIATELY upon trying to leave the main menu. I couldn't find the cause of this, and, for some reason, the Development Build functions flawlessly.. So, that's what i've uploaded here. The Dev Build. This could cause lag and or some issues, i dunno, i'm still not too used to Unity and what each of it's settings does :P
About the future of the game;
..i AM currently working more on this, however i have no idea when i'll release an update :3
CONTROLS
WASD to Move
LMB to Fire
R to Reload
C to Crouch
(didn't have time to give crouching a use lmao)
CREDITS
SFX & Music; CC0 from Freesound.org
3D Models; OneByteFile
2D Artworks; OneByteFile
Programming; OneByteFile
Voice Acting; OneByteFile
Storywriting; OneByteFile
KNOWN BUGS
Doors, as mentioned in the DISCLAIMER, are wonky :P
Sometimes you can walk thru them, sometimes you can't, and i don't know why XD
Dialogue & Subtitles in the Job Information scene are offsync, and because the subtitles control moving to the next level, there's a chance that the cutscene will end abruptly without finishing the dialogue :(
Sometimes the NPCs will talk over themselves, cutting off their own dialogue .w.
My little sister informed me that one of the enemy voicelines sounds concerning.. It's meant to say "I'm gonna GUT you!!", but she heard "I'm gonna TOUCH you!!", which is highly embarrasing, as i didn't realize how much it sounded like that until i thought about it after she told me.. Oops. Just uh keep in mind that the intention was for it to sound like "GUT", not "TOUCH" XDDDDDDDDDDDDD
The ending scene where the return to menu button is, for some reason just.. has no mouse?????????????????????????? I don't even know HOW i did that, something about me duplicating the main menu and replacing some of the buttons and repositioning the camera disabled the mouse, so you can't even click the button, forcing you to ALT+F4 T^T
MISSING FEATURES
I wanted to add drinking to the game, as a secondary means of regaining health, instead of just sitting around and waiting for regeneration to save you, but i only thought of this idea when i as already out of time to work on this, so i sadly couldn't add it :<
Another thing that definitely would have been nice, as proved by the afterparty stream and my cousin lmao, is that there probably should have been a Crosshair, y'know, for aiming.. I had so much fun testing the game that i neglected to even consider how difficult aiming without it can be for others XD
Also would have loved to add moar sound effects and dialogue to the cutscenes, such as the scene that shows the main character for the first time, and the ending scene, as both of those just had music.. I didn't really know of a way to do that without delays when i was working on the game, so i couldn't add any :<
Since this wall of text is getting too long, here's a quick list of other stuff XDDDD
* Gun Animations (Firing, Reloading, Aiming, Hitting walls???)
* Walking Sounds, Crouching sounds, Hit-Sounds, maybe Kill sounds?
* A better death screen, as falling down and cutting off sound isn't perfect :P
* Better voice acting. I must admit, ALL of the enemy voices were made when there were people over at my house, and since i didn't want to bother them by screaming and yelling enemy dialogue into my microphone, i had to sort of "whisper-yell" their voicelines.. which uhm.. makes them sound god awful to the point that i cringe at my own voice. Amazing. Splendid. If i ever do work on this again, you can damn well bet i am throwing those voicelines out XDDDD
| Updated | 3 days ago |
| Published | 4 days ago |
| Status | Prototype |
| Platforms | Windows, macOS |
| Author | OneByteFile |
| Genre | Shooter |
| Tags | 3D, First-Person, No AI, Noir, Singleplayer, solo-developed |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Mac Build???3 days ago
- Prototype Launch!4 days ago





Comments
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Astonishing Jam game!
Thank you!! :3